Artem Bobkov
Technical Artist & Unreal Engine Specialist
ABOUT (Me)
Iām a Technical Artist with a strong foundation in real-time content creation and a passion for squeezing every drop of performance from Unreal Engine.
My journey began as a 3D Generalist, crafting cinematic trailers and promotional content for mobile games entirely within Unreal Engine. I handled everything ā scene assembly, lighting, camera animation, VFX ā and developed a love for the creative and technical sides of real-time production.
From there, I joined Fntastic as a Level Artist on The Day Before, where I dove deep into large scale world building, layout design, and performance-aware scene composition for an ambitious open-world MMO.
Today, I work at GFA Games on PIONER, a massive open-world shooter. My focus is on technical art: optimizing rendering performance, building scalable pipelines, reducing draw calls, setting up HLODs/LODs. I also occasionally work in Blender for asset prep and cleanup.
Always open to freelance projects involving Unreal Engine ā especially optimization, cinematic tool development, or technical support for game environments.
My Skills:
- Unreal Engine 5
- Blender
- Python Tooling
- Houdini Proceduralism
- Performance Profiling
- Render Pipelines
LATEST WORKS (3)