Technical Art
Bridging the gap between art and programming. Building shaders, optimizing pipelines, developing Python tools, and ensuring highest performance in Unreal Engine without sacrificing visual fidelity.
Middle Technical Artist
Specialist blending Technical Art problem-solving with full-cycle CG production. I focus on achieving maximum performance and high visual fidelity across real-time engines and modern CG pipelines.
Over the past 5+ years, I've had the opportunity to work on a wide range of game development and cinematic projects, optimizing performance and building immersive worlds.
Technical Artist at GFA Games on "PIONER", a massive open-world shooter. My main focus:
Level Artist at Fntastic on "The Day Before". Large-scale open-world environment design — layout, composition, and performance-aware world building for an ambitious MMO.
Cinematic trailers and promotional content for mobile games entirely inside Unreal Engine — scene assembly, lighting, camera work, VFX, and final polish.
Unreal Engine
Blender
Houdini
Gaea
Photoshop
Premiere Pro
After Effects
PythonBridging the gap between art and programming. Building shaders, optimizing pipelines, developing Python tools, and ensuring highest performance in Unreal Engine without sacrificing visual fidelity.
Directing and assembling high-quality cinematic sequences in Unreal Engine. From camera layout and staging to lighting, animation, and final rendering for trailers and in-game cutscenes.