ARTEM BOBKOV

Middle Technical Artist

ABOUT (Me)

Specialist blending Technical Art problem-solving with full-cycle CG production. I focus on achieving maximum performance and high visual fidelity across real-time engines and modern CG pipelines.

Experiences

Explore My Journey

Over the past 5+ years, I've had the opportunity to work on a wide range of game development and cinematic projects, optimizing performance and building immersive worlds.

GFA Games, Astana, KZ

• 2023 — 2026
Technical Artist (PIONER)

Technical Artist at GFA Games on "PIONER", a massive open-world shooter. My main focus:

  • Own rendering performance & technical art for open-world locations (UE).
  • Profile CPU/GPU & optimize bottlenecks.
  • Reduce draw calls/overdraw.
  • Manage LODs/HLODs for constant performance in streaming levels.
  • Optimize materials/shaders.
  • Develop Python tools to automate workflows & improve efficiency.

Fntastic, Remote

• 2023
Level Artist (The Day Before)

Level Artist at Fntastic on "The Day Before". Large-scale open-world environment design — layout, composition, and performance-aware world building for an ambitious MMO.

CG Production, Freelance

• 2020 — 2022
3D Generalist (Cinematic Sequencer)

Cinematic trailers and promotional content for mobile games entirely inside Unreal Engine — scene assembly, lighting, camera work, VFX, and final polish.

Skills

Core Stack & Competencies

Software

Unreal EngineUnreal Engine
BlenderBlender
HoudiniHoudini
GaeaGaea
PhotoshopPhotoshop
Premiere ProPremiere Pro
After EffectsAfter Effects

Languages and Frameworks

PythonPython

Skills

Realtime Performance Optimization
Materials & Shaders
Tools Development
Level Design
Environment Production
Cinematics & Animation

VISUAL DIRECTIONS (Expertise)

01 /

Technical Art

Bridging the gap between art and programming. Building shaders, optimizing pipelines, developing Python tools, and ensuring highest performance in Unreal Engine without sacrificing visual fidelity.

02 /

Cinematics

Directing and assembling high-quality cinematic sequences in Unreal Engine. From camera layout and staging to lighting, animation, and final rendering for trailers and in-game cutscenes.

ARCHIVE (Selected)

CONTACT (Get in touch)