Portfolio
projects
archive
Tools, procedural work, test maps and cinematics.
About me
I am a Technical Artist with experience in game development and cinematic production since 2020. My work spans environment art, real-time lighting, performance optimization and tools for Unreal Engine.
I can help optimize rendering and materials, troubleshoot lighting, develop Blueprint assets and Python tools, and build environments and landscapes. I also work with visual effects, shaders and cinematics.
Experience
Summer 2026
Misterial Games
Technical Artist
Deadhikers: day–night global illumination, optimization, Blueprint assets, effects, Gaea landscapes and shaders. Stygian: Outer Gods: focused work on optimization and Lumen issues.
December 2023 – Spring 2026
GFA Games
Technical Artist
Rendering optimization, CPU/GPU profiling, materials, LOD/HLOD and streaming. Python tools and technical support for art teams.
2023
Fntastic
Level Artist
World building, scene layout and composition, and environment assembly with attention to performance.
March 2020 – December 2022
CG Massive Studio
3D Generalist
Cinematic trailers and promotional videos in Unreal Engine: scene assembly, lighting, camera work, VFX and final polish.
Tools
Unreal Engine
Python
Houdini
Blender
Gaea
Photoshop
Premiere Pro
After Effects
