Artem Bobkov

Technical Artist & Unreal Engine Specialist

Portrait

ABOUT (Me)

I’m a Technical Artist with a strong foundation in real-time content creation and a passion for squeezing every drop of performance from Unreal Engine.

My journey began as a 3D Generalist, crafting cinematic trailers and promotional content for mobile games entirely within Unreal Engine. I handled everything — scene assembly, lighting, camera animation, VFX — and developed a love for the creative and technical sides of real-time production.

From there, I joined Fntastic as a Level Artist on The Day Before, where I dove deep into large scale world building, layout design, and performance-aware scene composition for an ambitious open-world MMO.

Today, I work at GFA Games on PIONER, a massive open-world shooter. My focus is on technical art: optimizing rendering performance, building scalable pipelines, reducing draw calls, setting up HLODs/LODs. I also occasionally work in Blender for asset prep and cleanup.

Always open to freelance projects involving Unreal Engine — especially optimization, cinematic tool development, or technical support for game environments.

My Skills:

  • Unreal Engine 5
  • Blender
  • Python Tooling
  • Houdini Proceduralism
  • Performance Profiling
  • Render Pipelines

LATEST WORKS (3)

1 / HARMONY IN MOTION
Harmony in Motion
2 / BEYOND THE FRAME
Beyond the Frame
3 / THE ESSENCE
The Essence

ARCHIVE (Selected)

2023 Project Alpha VFX / UE5
2023 Neon City Lighting
2022 Cyber Noir Environment
2022 Abstract Forms Tech Art

CONTACT (Get in touch)